Roblox player points1/21/2024 ![]() However, another Roblox update was later released which fixed the issues of the last update on affected games. On May 29, 2014, a Roblox update was released which caused the game, along with several other games, to break, as well as erasing all player data. This game allowed players to playtest upcoming major changes to the main game, such as the addition of attachments, remapped controls and additional weapon camouflages. In 2013, a separate paid access game was created called Call of Robloxia: Dev Tests. However, at some point, the game was quietly canceled as litozinnamon has since changed his focus towards keeping the original game up to date. Roblox official review on the game in 2011.Īround 2010–2012, the creator originally planned to create a sequel called "Call of Robloxia 6: Roblox Warfare 2", and went as far as developing early tests, and a pre-alpha version, for it. Video of the already existing part working, while the exact copy part that i spawn in, doesnt work.Game Review - Call of ROBLOXia 5 Roblox at War Thank you to anyone who helps, and if you need me to give any more details on what im doing then please ask. I would greatly appreciate if someone is able to explain to me what I need to change and possibly how it works so I am able to do it on my own in the future. I am doing this because it is easier for me as I don’t yet understand local scripts and client sided functions.) (Note: this is a one player game, and I am using a normal script. Local cash = player:WaitForChild("leaderstats").Cash Local boxes = player:WaitForChild("leaderstats").Boxes Here is my code inside the block: local fire = I’ve tried to use GetPlayers instead, but my trouble there is that I don’t quite understand tables as of yet, and I’m trying to learn. That makes the whole script useless because the block is being added after the player. When you buy a block, it clones from ReplicatedStorage into the workspace. The aim of the game is buying blocks and burning them. ![]() It all works perfectly just as I want it to…except that I have it fetching the players information through PlayerAdded. ![]() I have a script here that, when block1 (box) touches block2 (incinerator), it gives the player points in each of their leaderstats and also destroys the block and triggers particles. ![]()
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